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 Characterbook - Sage

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PisanieTemat: Characterbook - Sage   Characterbook - Sage EmptyPon Lut 14, 2011 5:23 pm

SAGE
+2 Sharp, Mystic +1, 6 points to spend on other stats (they start at -2)

You get these:

Sanctum
For your mystical apparatus, choose three:
• Your sanctum is well hidden and protected by booby traps
• You are well stocked in tomes of obscure magicks
• You keep tanks full of strange creatures
• Your seals keep bounded spirits
• You work knee-deep in weird-ass electronicka
• A talented apprentice works for you
• Your sanctum is able to sail through umbral and physical dimensions
• You have access to a very minor node that doesn’t provide you any quintessence points, but may nevertheless suffice for some rituals
• Mighty wards guard your tranquility, +1 ward while in sanctum
• Magickal creatures defend your sanctum as a 3-harm 1-ward small gang

Whenever you’re performing a ritual, you may tell your MC how you’re able to circumvent one of their constraints using an artifact found in your sanctum.

Choose two:

Read item: whenever you handle or examine something interesting, roll +sharp. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
• who handled this last before me?
• who made this?
• what strong emotions have been most recently nearby this?
• what words have been said most recently nearby this?
• what has been done most recently with this, or to this?
• what’s wrong with this, and how might I fix it?

Siphon quintessence: Whenever you want to siphon prime energy out of natural or supernatural phenomenon, roll +sharp. On a 10+, choose both. On 7-9, choose one.
• weaken the phenomenon
• gain a point of quintessence

Visions of death: when you go into battle, roll +sharp. On a 10+, name one person who’ll die. On a 7–9, name one person who’ll die and take 1-harm ap from the mystical backslash. MC will make your vision come true, if it’s even remotely possible. On a miss, you foresee your own death, take 1-harm ap from the mystical backslash and accordingly take -1 throughout the battle.

Thus I spoke: when somebody urges you to turn to your avatar for advice, roll +sharp instead of +mystic and give them +1 if they’re acting on your visions.

Mystickal intuition: Whenever a move prompts you to ask a question, you may ask another one.


HX
On your turn:
• Choose the character you find most strange. Tell that player Hx+1.
• Tell everyone else Hx-1. You’re kind of strange yourself.
On the others’ turns:
• Choose the character you figure for the biggest potential problem. Whatever number that player tells you, give it +1 and write it next to the character’s name.
• Everyone else, whatever number they tell you, give it -1 and write it next to their character’s name. You’ve got other stuff to do and other stuff to learn.


Advancement
• a new Sage move
• a new Sage move
• a new move from another character playbook
• +1 cool (max 2)
• +1 hard (max 2)
• +1 hot (max 2)
• +1 sharp (max 3)
• a new option for your Sanctum
• a new option for your Sanctum
• a new sphere of magick
• a new sphere of magick
_____________________________
• +1 mystic
• +1 to any stat other than mystic (max +3)
• a supernatural Consor
• change your character to a new type
• retire your character to safety
• expand four basic moves
• expand four basic moves
• a capstone ability for one of your spheres


Ostatnio zmieniony przez vh dnia Pią Sie 05, 2011 2:32 am, w całości zmieniany 4 razy
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Paradoks
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Paradoks


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Location : Polska

Apocalypse World Character
Role: NPC
Name: Legion
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PisanieTemat: Re: Characterbook - Sage   Characterbook - Sage EmptySro Lut 16, 2011 3:13 pm

Cytat :
Read item: whenever you handle or examine something interesting, roll +weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:

Weird = mystic?
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vh
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vh


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PisanieTemat: Re: Characterbook - Sage   Characterbook - Sage EmptyNie Lut 27, 2011 9:38 pm

Wszędzie +sharp. Chciałem zacząć od sytuacji, w której klasy postaci właściwie jadą na jednej cesze; a ewentualnie później coś kombinować, gdyby w grze wyszły nam z tego nudy.
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