vh Twoja Stara
Posts : 28 Punkty Fandomu : 1 Join date : 10/02/2011
| Temat: Characterbook - Sage Pon Lut 14, 2011 5:23 pm | |
| SAGE +2 Sharp, Mystic +1, 6 points to spend on other stats (they start at -2)
You get these:
Sanctum For your mystical apparatus, choose three: • Your sanctum is well hidden and protected by booby traps • You are well stocked in tomes of obscure magicks • You keep tanks full of strange creatures • Your seals keep bounded spirits • You work knee-deep in weird-ass electronicka • A talented apprentice works for you • Your sanctum is able to sail through umbral and physical dimensions • You have access to a very minor node that doesn’t provide you any quintessence points, but may nevertheless suffice for some rituals • Mighty wards guard your tranquility, +1 ward while in sanctum • Magickal creatures defend your sanctum as a 3-harm 1-ward small gang
Whenever you’re performing a ritual, you may tell your MC how you’re able to circumvent one of their constraints using an artifact found in your sanctum. Choose two:
Read item: whenever you handle or examine something interesting, roll +sharp. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1: • who handled this last before me? • who made this? • what strong emotions have been most recently nearby this? • what words have been said most recently nearby this? • what has been done most recently with this, or to this? • what’s wrong with this, and how might I fix it?
Siphon quintessence: Whenever you want to siphon prime energy out of natural or supernatural phenomenon, roll +sharp. On a 10+, choose both. On 7-9, choose one. • weaken the phenomenon • gain a point of quintessence
Visions of death: when you go into battle, roll +sharp. On a 10+, name one person who’ll die. On a 7–9, name one person who’ll die and take 1-harm ap from the mystical backslash. MC will make your vision come true, if it’s even remotely possible. On a miss, you foresee your own death, take 1-harm ap from the mystical backslash and accordingly take -1 throughout the battle.
Thus I spoke: when somebody urges you to turn to your avatar for advice, roll +sharp instead of +mystic and give them +1 if they’re acting on your visions.
Mystickal intuition: Whenever a move prompts you to ask a question, you may ask another one.
HX On your turn: • Choose the character you find most strange. Tell that player Hx+1. • Tell everyone else Hx-1. You’re kind of strange yourself. On the others’ turns: • Choose the character you figure for the biggest potential problem. Whatever number that player tells you, give it +1 and write it next to the character’s name. • Everyone else, whatever number they tell you, give it -1 and write it next to their character’s name. You’ve got other stuff to do and other stuff to learn.
Advancement • a new Sage move • a new Sage move • a new move from another character playbook • +1 cool (max 2) • +1 hard (max 2) • +1 hot (max 2) • +1 sharp (max 3) • a new option for your Sanctum • a new option for your Sanctum • a new sphere of magick • a new sphere of magick _____________________________ • +1 mystic • +1 to any stat other than mystic (max +3) • a supernatural Consor • change your character to a new type • retire your character to safety • expand four basic moves • expand four basic moves • a capstone ability for one of your spheres
Ostatnio zmieniony przez vh dnia Pią Sie 05, 2011 2:32 am, w całości zmieniany 4 razy | |
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Paradoks Fuckin' Praise Seeker
Posts : 292 Punkty Fandomu : 16 Join date : 15/05/2010 Location : Polska
Apocalypse World Character Role: NPC Name: Legion Experience: (3/5)
| Temat: Re: Characterbook - Sage Sro Lut 16, 2011 3:13 pm | |
| - Cytat :
- Read item: whenever you handle or examine something interesting, roll +weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
Weird = mystic? | |
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vh Twoja Stara
Posts : 28 Punkty Fandomu : 1 Join date : 10/02/2011
| Temat: Re: Characterbook - Sage Nie Lut 27, 2011 9:38 pm | |
| Wszędzie +sharp. Chciałem zacząć od sytuacji, w której klasy postaci właściwie jadą na jednej cesze; a ewentualnie później coś kombinować, gdyby w grze wyszły nam z tego nudy. | |
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| Temat: Re: Characterbook - Sage | |
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